testing server
Offline 73.158.226.93:28001 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 23:48 UTC, in 1d 2h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:48 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does testing server rank against other Rust servers?
Over the past week it ranks #15,960 for player hours, which puts testing server in the top 71% of all ranked servers.
How busy is testing server?
testing server is offline at this count; we last saw it 22 days 14 hours ago.
Lists and tags
What do the server tags on testing server mean?
The game's server browser reads the tags testing server publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include testing server?
On Rust Population, testing server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe schedule
What does wipe day look like on testing server?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on testing server?
The prediction follows its tag, since too few of testing server's wipes are on record to confirm the schedule. A wipe is due on Friday 30 October at 23:48 UTC, the next one. Counted from 26 days 21 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.
Map and rules
What are the rules and settings on testing server?
No gather rate appears in the name of testing server. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does testing server run?
On Linux, testing server runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is testing server online, and how reliable is it?
Offline at the moment, testing server was last seen 22 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is testing server located?
No region is published by testing server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 73.158.226.93:28001.
Getting in
How do I join testing server?
Either enter client.connect 73.158.226.93:28001 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.