MD's Testing Grounds
Offline 73.191.106.243:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:56 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 00:42 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 23:32 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 23:10 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:47 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:43 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:34 UTC2d ago | – | – | – | 0 |
Quick answers
Population
How does MD's Testing Grounds rank against other Rust servers?
The last seven days of player hours place MD's Testing Grounds at #12,802, within the top 57% of all ranked servers.
How busy is MD's Testing Grounds?
We have no live count for MD's Testing Grounds right now. It was last seen 2 days 18 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on MD's Testing Grounds mean?
The game's server browser reads the tags MD's Testing Grounds publishes: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MD's Testing Grounds?
These Rust Population lists include MD's Testing Grounds: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on MD's Testing Grounds?
Every few hours MD's Testing Grounds starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
What are the rules and settings on MD's Testing Grounds?
The name tells you nothing about gather rates: MD's Testing Grounds states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MD's Testing Grounds run?
Rust network protocol 2635 and build 168909 on Windows is what MD's Testing Grounds uses. The protocol must match for you to join, and Steam updates it for you.
Is MD's Testing Grounds online, and how reliable is it?
Currently offline, MD's Testing Grounds was last seen 2 days 18 hours ago. It was up 6% of the time over the last 2 full days, 3 out of 48 hours. It was first seen by Rust Population on 26 October 2026.
Where is MD's Testing Grounds located?
No region is published by MD's Testing Grounds. Rust Population does not look up where the machine stands; it shows where the server says it is. 73.191.106.243:28015 is where it lives.
Getting in
How do I join MD's Testing Grounds?
To connect directly, open Rust's console with F1 and type client.connect 73.191.106.243:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.