CheeseMail
Online 73.38.73.143:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:40 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does CheeseMail rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts CheeseMail in the top 69% of all ranked servers.
How busy is CheeseMail?
CheeseMail holds 0 players at the moment, out of 5 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on CheeseMail mean?
The game's server browser reads the tags CheeseMail publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include CheeseMail?
On Rust Population, CheeseMail is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on CheeseMail?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on CheeseMail?
Its rhythm cannot be told yet: too few of CheeseMail's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 3 hours ago.
Settings
Which map does CheeseMail run?
CheeseMail uses a map the game generates: procedural.
What are the rules and settings on CheeseMail?
The name tells you nothing about gather rates: CheeseMail states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does CheeseMail run?
On Linux, CheeseMail runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is CheeseMail online, and how reliable is it?
Right now, CheeseMail is online. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is CheeseMail located?
A region is not published by CheeseMail. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 73.38.73.143:28015 is where it lives.
Getting in
How do I join CheeseMail?
Either enter client.connect 73.38.73.143:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.