Brutal Island - [Main]
Online NA 73.72.184.35:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Brutal Island - [Main] rank against other Rust servers?
Seven-day player hours put Brutal Island - [Main] at #7,696, or #1,136 in North America, inside the top 35% of all ranked servers.
How busy is Brutal Island - [Main]?
Brutal Island - [Main] holds 0 players at the moment, out of 40 slots. We counted an average of 0 players in the past week, with 3 at the busiest. Look at the last 48 hours and 01:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on Brutal Island - [Main] mean?
What the game's server browser reads from Brutal Island - [Main] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Brutal Island - [Main]?
These Rust Population lists include Brutal Island - [Main]: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on Brutal Island - [Main]?
An estimate from the force wipe gives Brutal Island - [Main]'s next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 10 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Brutal Island - [Main] run?
The map on Brutal Island - [Main] is procedural, made by the game at size 4,250 from seed 1533320502. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Brutal Island - [Main]?
No gather rate appears in the name of Brutal Island - [Main]. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. Carbon plugins are in use here. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Brutal Island - [Main] run?
Rust network protocol 2635 and build 168909 on Windows is what Brutal Island - [Main] uses. Steam updates your game automatically, but you need the same protocol to join.
Does Brutal Island - [Main] run smoothly?
In the last 48 hours, it averaged 7 server fps, with a low of 5. The entity count reached 103,616: buildings, deployables and all other objects. Memory use peaked at 3,699 MB. What players experience as lag comes from low fps and a rising entity count.
Is Brutal Island - [Main] online, and how reliable is it?
Right now, Brutal Island - [Main] is online. About 33 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.
Where is Brutal Island - [Main] located?
By its NA tag, Brutal Island - [Main] says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 73.72.184.35:28015.
Getting in
How do I join Brutal Island - [Main]?
Open the console with F1 in Rust and enter client.connect 73.72.184.35:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.