Martin's PvE Rust
Online 74.102.207.239:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Martin's PvE Rust rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts Martin's PvE Rust in the top 69% of all ranked servers.
How busy is Martin's PvE Rust?
The count reads 0 players on Martin's PvE Rust, which has 20 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Martin's PvE Rust mean?
These are the tags Martin's PvE Rust publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2631 (Protocol): The protocol is 2631; a different version will not connect; cs156583 (Build): The game build is 156583; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Martin's PvE Rust?
On Rust Population, Martin's PvE Rust is filed under these lists: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Martin's PvE Rust?
Too few wipes are on record for Martin's PvE Rust to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 118 days 11 hours ago.
Settings
Which map does Martin's PvE Rust run?
The map on Martin's PvE Rust is procedural, made by the game.
What are the rules and settings on Martin's PvE Rust?
The name tells you nothing about gather rates: Martin's PvE Rust states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Martin's PvE Rust run?
The setup is Rust network protocol 2631 and build 156583 on Linux for Martin's PvE Rust. Your game needs the same protocol to join; Steam takes care of updating it.
Is Martin's PvE Rust online, and how reliable is it?
You will find Martin's PvE Rust online now. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is Martin's PvE Rust located?
Nothing published by Martin's PvE Rust states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 74.102.207.239:28015 is where it lives.
Getting in
How do I join Martin's PvE Rust?
To connect directly, open Rust's console with F1 and type client.connect 74.102.207.239:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.