Rust PopulationField survey · Rust servers
Observing 35,972 players 11,694 servers 2,914 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,358habitat unknownfirst seen 17 Oct 2026

ZombieNET

Online 74.110.198.225:28015 checked 8m ago

Measurements

Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ZombieNET rank against other Rust servers?

By player hours over the last seven days, ZombieNET places at #15,358, within the top 69% of ranked servers.

How busy is ZombieNET?

The count reads 0 players on ZombieNET, which has 500 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on ZombieNET mean?

The game's server browser reads the tags ZombieNET publishes: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include ZombieNET?

These Rust Population lists include ZombieNET: Community servers, field-listed and Rust zombie and infected servers. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What is the wipe schedule on ZombieNET?

Its rhythm cannot be told yet: too few of ZombieNET's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 7 hours ago the current world was made.

Settings

Which map does ZombieNET run?

A procedural map of size 4,500 from seed 1337, generated by the game, is in use on ZombieNET. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on ZombieNET?

No gather rate appears in the name of ZombieNET. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does ZombieNET run?

On Windows, ZombieNET runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.

Does ZombieNET run smoothly?

In the last 48 hours, it averaged 129 server fps, with a low of 100. Entities peaked at 121,087, including buildings, deployables and everything else. The highest memory usage was 6,476 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is ZombieNET online, and how reliable is it?

ZombieNET is up and running at the moment. Judging by the uptime it reports, the last restart was about 11 days 5 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 17 October 2026.

Where is ZombieNET located?

Nothing published by ZombieNET states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 74.110.198.225:28015.

Getting in

How do I join ZombieNET?

Either enter client.connect 74.110.198.225:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players You can join up to 500 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.