sdtownse Test Server
Offline 74.244.125.174:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does sdtownse Test Server rank against other Rust servers?
The last seven days of player hours place sdtownse Test Server at #15,300, within the top 69% of all ranked servers.
How busy is sdtownse Test Server?
sdtownse Test Server is offline at this count; we last saw it 10 days 3 hours ago.
Tags
What do the server tags on sdtownse Test Server mean?
These are the tags sdtownse Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include sdtownse Test Server?
sdtownse Test Server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on sdtownse Test Server?
The record holds too few of sdtownse Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 11 hours ago the current world was made.
Settings
Which map does sdtownse Test Server run?
A procedural map, generated by the game, is in use on sdtownse Test Server.
What are the rules and settings on sdtownse Test Server?
No gather rate appears in the name of sdtownse Test Server. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does sdtownse Test Server run?
Rust network protocol 2634 and build 167781 on Windows is what sdtownse Test Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is sdtownse Test Server online, and how reliable is it?
Offline at the moment, sdtownse Test Server was last seen 10 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 18 October 2026.
Where is sdtownse Test Server located?
No region is published by sdtownse Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 74.244.125.174:28015 is where it lives.
Getting in
How do I join sdtownse Test Server?
Either enter client.connect 74.244.125.174:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.