Rust PopulationField survey · Rust servers
Observing 79,533 players 11,830 servers 3,721 with someone on 259 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335NAfirst seen 19 Sep 2026

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 14m ago

teams off weekly wipes moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,335
top 69% · #1505 in NA
Last wipe
6d ago
weekly schedule
Next wipe
14h
Fri 30 Oct, 04:32 UTC
Obs. 1 · sightings

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 14h. Its weekly schedule tag · low confidence

6.8 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

14h
Fri 30 Oct, 04:32 UTC
7d 4h
Thu 5 Nov, 19:00 UTC
FW
7d 14h
Fri 6 Nov, 04:32 UTC
14d 14h
Fri 13 Nov, 04:32 UTC
21d 14h
Fri 20 Nov, 04:32 UTC
28d 14h
Fri 27 Nov, 04:32 UTC
35d 4h
Thu 3 Dec, 19:00 UTC
FW
35d 14h
Fri 4 Dec, 04:32 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:32 UTC6d ago 0 – running 0
Fri 9 Oct, 17:37 UTC19d ago 1 halved by day 1 13.5 days 1
Fri 2 Oct, 21:43 UTC26d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC37d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC38d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC39d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustyNation.net - Classic Rust rank against other Rust servers?

RustyNation.net - Classic Rust ranks #15,335 on seven-day player hours, #1,505 in North America, and sits in the top 69% of all ranked servers.

How busy is RustyNation.net - Classic Rust?

The count reads 0 players on RustyNation.net - Classic Rust, which has 100 slots. Counted over seven days: an average of 0 players.

Tags

What do the server tags on RustyNation.net - Classic Rust mean?

These are the tags RustyNation.net - Classic Rust publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): You can join up to 100 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe takes place; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustyNation.net - Classic Rust?

These Rust Population lists include RustyNation.net - Classic Rust: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on RustyNation.net - Classic Rust?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on RustyNation.net - Classic Rust?

The prediction follows its tag, since too few of RustyNation.net - Classic Rust's wipes are on record to confirm the schedule. On Friday 30 October at 04:32 UTC its next wipe is due. 6 days 9 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Settings

Which map does RustyNation.net - Classic Rust run?

The map on RustyNation.net - Classic Rust is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on RustyNation.net - Classic Rust?

No gather rate appears in the name of RustyNation.net - Classic Rust. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RustyNation.net - Classic Rust run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RustyNation.net - Classic Rust. Your game needs the same protocol to join; Steam takes care of updating it.

Does RustyNation.net - Classic Rust run smoothly?

In the last 48 hours, it averaged 60 server fps, with a low of 57. Up to 78,952 entities were present, counting buildings, deployables and everything else. Up to 2,533 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is RustyNation.net - Classic Rust online, and how reliable is it?

You will find RustyNation.net - Classic Rust online now. Judging by the uptime it reports, the last restart was about 3 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 19 September 2026, Rust Population saw it for the first time.

Where is RustyNation.net - Classic Rust located?

With its NA tag, RustyNation.net - Classic Rust places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 74.91.119.65:28015 is where it lives.

Getting in

How do I join RustyNation.net - Classic Rust?

Open the console with F1 in Rust and enter client.connect 74.91.119.65:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://rustynation.net/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players You can join up to 100 slots.
ts0
Group limit Teams are disabled.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.