Rust PopulationField survey · Rust servers
Observing 61,997 players 11,688 servers 3,447 with someone on 120 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,839habitat unknownfirst seen 13 Sep 2026

[QC] WILL 2026 PVE

Online 75.154.161.94:28015 checked 9m ago

moddedoxidepve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,839
top 26%
Last wipe
14h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.511.5212:0021:0006:0015:0000:0009:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020012:0021:0006:0015:0000:0009:00Wiped Tue 27 Oct, 19:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC15h ago – – running 0
Thu 1 Oct, 19:51 UTC FW26d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC28d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [QC] WILL 2026 PVE rank against other Rust servers?

By player hours over the last seven days, [QC] WILL 2026 PVE places at #5,839, within the top 26% of ranked servers.

How busy is [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 23:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on [QC] WILL 2026 PVE mean?

The game's server browser reads the tags [QC] WILL 2026 PVE publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on [QC] WILL 2026 PVE?

Averaged over recent wipes, 2 players were counted at the busiest point. 4 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 11 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [QC] WILL 2026 PVE?

There is no next wipe to predict: [QC] WILL 2026 PVE wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 14 hours ago, that is how long the current world has stood.

Map and rules

Which map does [QC] WILL 2026 PVE run?

The map on [QC] WILL 2026 PVE is procedural, made by the game at size 5,000 from seed 753808557. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on [QC] WILL 2026 PVE?

The name tells you nothing about gather rates: [QC] WILL 2026 PVE states none. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does [QC] WILL 2026 PVE run?

The setup is Rust network protocol 2635 and build 168909 on Windows for [QC] WILL 2026 PVE. Your game needs the same protocol to join; Steam takes care of updating it.

Does [QC] WILL 2026 PVE run smoothly?

The last 48 hours saw an average of 100 server fps, with 16 as the lowest. The entity count reached 152,002: buildings, deployables and all other objects. Memory use peaked at 5,360 MB. What players experience as lag comes from low fps and a rising entity count.

Is [QC] WILL 2026 PVE online, and how reliable is it?

[QC] WILL 2026 PVE is up and running at the moment. About 9 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is [QC] WILL 2026 PVE located?

Nothing published by [QC] WILL 2026 PVE states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 75.154.161.94:28015.

How to join

How do I join [QC] WILL 2026 PVE?

Open the console with F1 in Rust and enter client.connect 75.154.161.94:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.