[QC] WILL 2026 PVE
Online 75.154.161.94:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC15h ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW26d ago | 2 | halved by day 11 | 26 days | 0 |
| Tue 29 Sep, 23:14 UTC28d ago | 2 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [QC] WILL 2026 PVE rank against other Rust servers?
By player hours over the last seven days, [QC] WILL 2026 PVE places at #5,839, within the top 26% of ranked servers.
How busy is [QC] WILL 2026 PVE?
[QC] WILL 2026 PVE holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 23:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on [QC] WILL 2026 PVE mean?
The game's server browser reads the tags [QC] WILL 2026 PVE publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [QC] WILL 2026 PVE?
[QC] WILL 2026 PVE appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on [QC] WILL 2026 PVE?
Averaged over recent wipes, 2 players were counted at the busiest point. 4 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 11 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on [QC] WILL 2026 PVE?
There is no next wipe to predict: [QC] WILL 2026 PVE wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does [QC] WILL 2026 PVE run?
The map on [QC] WILL 2026 PVE is procedural, made by the game at size 5,000 from seed 753808557. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on [QC] WILL 2026 PVE?
The name tells you nothing about gather rates: [QC] WILL 2026 PVE states none. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [QC] WILL 2026 PVE run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [QC] WILL 2026 PVE. Your game needs the same protocol to join; Steam takes care of updating it.
Does [QC] WILL 2026 PVE run smoothly?
The last 48 hours saw an average of 100 server fps, with 16 as the lowest. The entity count reached 152,002: buildings, deployables and all other objects. Memory use peaked at 5,360 MB. What players experience as lag comes from low fps and a rising entity count.
Is [QC] WILL 2026 PVE online, and how reliable is it?
[QC] WILL 2026 PVE is up and running at the moment. About 9 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is [QC] WILL 2026 PVE located?
Nothing published by [QC] WILL 2026 PVE states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 75.154.161.94:28015.
How to join
How do I join [QC] WILL 2026 PVE?
Open the console with F1 in Rust and enter client.connect 75.154.161.94:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.