RedsTestServer
Offline 75.178.1.232:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RedsTestServer rank against other Rust servers?
By player hours over the last seven days, RedsTestServer places at #13,093, within the top 59% of ranked servers.
How busy is RedsTestServer?
We have no live count for RedsTestServer right now. It was last seen 7 days 1 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on RedsTestServer mean?
The game's server browser reads the tags RedsTestServer publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RedsTestServer?
On Rust Population, RedsTestServer is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on RedsTestServer?
Too few wipes are on record for RedsTestServer to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 9 days 3 hours ago.
Settings
Which map does RedsTestServer run?
The map on RedsTestServer is procedural, made by the game.
What are the rules and settings on RedsTestServer?
The name tells you nothing about gather rates: RedsTestServer states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RedsTestServer run?
The setup is Rust network protocol 2634 and build 167781 on Windows for RedsTestServer. Steam updates your game automatically, but you need the same protocol to join.
Is RedsTestServer online, and how reliable is it?
We last saw RedsTestServer 7 days 1 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 October 2026, Rust Population saw it for the first time.
Where is RedsTestServer located?
A region is not published by RedsTestServer. The location a server claims is what Rust Population shows, not the place where the machine stands. 75.178.1.232:28015 is where it lives.
Getting in
How do I join RedsTestServer?
Open the console with F1 in Rust and enter client.connect 75.178.1.232:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.