Rust PopulationField survey · Rust servers
Observing 50,606 players 11,691 servers 3,291 with someone on 136 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,093habitat unknownfirst seen 18 Oct 2026

RedsTestServer

Offline 75.178.1.232:28015 checked 7d ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#13,093
top 59%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RedsTestServer rank against other Rust servers?

By player hours over the last seven days, RedsTestServer places at #13,093, within the top 59% of ranked servers.

How busy is RedsTestServer?

We have no live count for RedsTestServer right now. It was last seen 7 days 1 hours ago. Seven days of counting give an average of 1 players and a peak of 1.

Lists and tags

What do the server tags on RedsTestServer mean?

The game's server browser reads the tags RedsTestServer publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RedsTestServer?

On Rust Population, RedsTestServer is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What is the wipe schedule on RedsTestServer?

Too few wipes are on record for RedsTestServer to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 9 days 3 hours ago.

Settings

Which map does RedsTestServer run?

The map on RedsTestServer is procedural, made by the game.

What are the rules and settings on RedsTestServer?

The name tells you nothing about gather rates: RedsTestServer states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does RedsTestServer run?

The setup is Rust network protocol 2634 and build 167781 on Windows for RedsTestServer. Steam updates your game automatically, but you need the same protocol to join.

Is RedsTestServer online, and how reliable is it?

We last saw RedsTestServer 7 days 1 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 October 2026, Rust Population saw it for the first time.

Where is RedsTestServer located?

A region is not published by RedsTestServer. The location a server claims is what Rust Population shows, not the place where the machine stands. 75.178.1.232:28015 is where it lives.

Getting in

How do I join RedsTestServer?

Open the console with F1 in Rust and enter client.connect 75.178.1.232:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.