EKARD's Private Lab
Offline 75.71.27.58:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 06:48 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does EKARD's Private Lab rank against other Rust servers?
Over the past week it ranks #8,037 for player hours, which puts EKARD's Private Lab in the top 36% of all ranked servers.
How busy is EKARD's Private Lab?
At this count EKARD's Private Lab is offline, with its last sighting 32 hours ago. Seven days of counting give an average of 1 players and a peak of 1. In the last 48 hours the peak hour came at 03:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on EKARD's Private Lab mean?
These are the tags EKARD's Private Lab publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include EKARD's Private Lab?
These Rust Population lists include EKARD's Private Lab: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on EKARD's Private Lab?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on EKARD's Private Lab?
Its rhythm cannot be told yet: too few of EKARD's Private Lab's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 days 11 hours ago.
Settings
Which map does EKARD's Private Lab run?
EKARD's Private Lab uses a map the game generates: procedural.
What are the rules and settings on EKARD's Private Lab?
Nothing in EKARD's Private Lab's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does EKARD's Private Lab run?
On Windows, EKARD's Private Lab runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is EKARD's Private Lab online, and how reliable is it?
Offline at the moment, EKARD's Private Lab was last seen 32 hours ago. It was up 12% of the time over the last 7 full days, 21 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is EKARD's Private Lab located?
Nothing published by EKARD's Private Lab states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 75.71.27.58:28015 is where it lives.
Getting in
How do I join EKARD's Private Lab?
Either enter client.connect 75.71.27.58:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.