Rust Dev Testing
Offline 76.131.4.215:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Dev Testing rank against other Rust servers?
Over the past week it ranks #12,936 for player hours, which puts Rust Dev Testing in the top 58% of all ranked servers.
How busy is Rust Dev Testing?
Rust Dev Testing is offline at this count; we last saw it 6 days 23 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on Rust Dev Testing mean?
These are the tags Rust Dev Testing publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Dev Testing?
These Rust Population lists include Rust Dev Testing: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Rust Dev Testing?
The record holds too few of Rust Dev Testing's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 17 hours ago.
Map and rules
Which map does Rust Dev Testing run?
The map on Rust Dev Testing is procedural, made by the game.
What are the rules and settings on Rust Dev Testing?
The name tells you nothing about gather rates: Rust Dev Testing states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Rust Dev Testing run?
Rust network protocol 2634 and build 167584 on Windows is what Rust Dev Testing uses. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Dev Testing online, and how reliable is it?
Offline at the moment, Rust Dev Testing was last seen 6 days 23 hours ago. It was up 1% of the time over the last 7 full days, 2 out of 168 hours. It was first seen by Rust Population on 13 October 2026.
Where is Rust Dev Testing located?
No region is published by Rust Dev Testing. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 76.131.4.215:28015.
Getting in
How do I join Rust Dev Testing?
Open the console with F1 in Rust and enter client.connect 76.131.4.215:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.