Cyclops Monthly Server {US}
Online 76.133.206.131:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Cyclops Monthly Server {US} rank against other Rust servers?
Over the past week it ranks #3,223 for player hours, which puts Cyclops Monthly Server {US} in the top 14% of all ranked servers.
How busy is Cyclops Monthly Server {US}?
Cyclops Monthly Server {US} holds 0 players at the moment, out of 50 slots. We counted an average of 1 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 05:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on Cyclops Monthly Server {US} mean?
The game's server browser reads the tags Cyclops Monthly Server {US} publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Cyclops Monthly Server {US}?
These Rust Population lists include Cyclops Monthly Server {US}: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Cyclops Monthly Server {US}?
Too few wipes are on record for Cyclops Monthly Server {US} to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 10 hours ago the current world was made.
Settings
Which map does Cyclops Monthly Server {US} run?
The map on Cyclops Monthly Server {US} is procedural, made by the game at size 4,250 from seed 481893192. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Cyclops Monthly Server {US}?
No gather rate appears in the name of Cyclops Monthly Server {US}. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Cyclops Monthly Server {US} run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Cyclops Monthly Server {US}. The protocol must match for you to join, and Steam updates it for you.
Does Cyclops Monthly Server {US} run smoothly?
In the last 48 hours, it averaged 62 server fps, with a low of 22. The entity count reached 229,455: buildings, deployables and all other objects. The highest memory usage was 6,369 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Cyclops Monthly Server {US} online, and how reliable is it?
Cyclops Monthly Server {US} is up and running at the moment. About 12 hours ago, it restarted, according to its uptime. It was up 98% of the time over the last 7 full days, 164 out of 168 hours. The first sighting by Rust Population was on 15 October 2026.
Where is Cyclops Monthly Server {US} located?
Nothing in the tags says where Cyclops Monthly Server {US} is, but its name points to North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 76.133.206.131:28015.
How to join
How do I join Cyclops Monthly Server {US}?
To connect directly, open Rust's console with F1 and type client.connect 76.133.206.131:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.