esp-test
Offline 76.143.10.195:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does esp-test rank against other Rust servers?
By player hours over the last seven days, esp-test places at #14,608, within the top 66% of ranked servers.
How busy is esp-test?
esp-test is offline at this count; we last saw it 5 days 6 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on esp-test mean?
These are the tags esp-test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): The danger is the world, not other players: players do not fight each other. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include esp-test?
On Rust Population, esp-test is filed under these lists: Community servers, field-listed and PvE servers, counted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on esp-test?
Its rhythm cannot be told yet: too few of esp-test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does esp-test run?
A procedural map, generated by the game, is in use on esp-test.
What are the rules and settings on esp-test?
No gather rate appears in the name of esp-test. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does esp-test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for esp-test. Your game needs the same protocol to join; Steam takes care of updating it.
Is esp-test online, and how reliable is it?
We last saw esp-test 5 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. The first sighting by Rust Population was on 24 October 2026.
Where is esp-test located?
A region is not published by esp-test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 76.143.10.195:28015.
How to join
How do I join esp-test?
To connect directly, open Rust's console with F1 and type client.connect 76.143.10.195:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.