Atlantis 2.0 (US-East, Testing)
Online 76.26.69.18:28025 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 00:52 UTC20d ago | 0 | – | running | 0 |
| Mon 14 Sep, 23:46 UTC44d ago | 0 | – | 24 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Atlantis 2.0 (US-East, Testing) rank against other Rust servers?
Over the past week it ranks #15,276 for player hours, which puts Atlantis 2.0 (US-East, Testing) in the top 69% of all ranked servers.
How busy is Atlantis 2.0 (US-East, Testing)?
Atlantis 2.0 (US-East, Testing) holds 0 players at the moment, out of 5 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on Atlantis 2.0 (US-East, Testing) mean?
What the game's server browser reads from Atlantis 2.0 (US-East, Testing) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Atlantis 2.0 (US-East, Testing)?
These Rust Population lists include Atlantis 2.0 (US-East, Testing): Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Atlantis 2.0 (US-East, Testing)?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Atlantis 2.0 (US-East, Testing)?
Its rhythm cannot be told yet: too few of Atlantis 2.0 (US-East, Testing)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 20 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does Atlantis 2.0 (US-East, Testing) run?
The map on Atlantis 2.0 (US-East, Testing) is procedural, made by the game at size 3,000 from seed 6645. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Atlantis 2.0 (US-East, Testing)?
No gather rate appears in the name of Atlantis 2.0 (US-East, Testing). The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Atlantis 2.0 (US-East, Testing) run?
On Linux, Atlantis 2.0 (US-East, Testing) runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Atlantis 2.0 (US-East, Testing) run smoothly?
The last 48 hours saw an average of 223 server fps, with 173 as the lowest. Up to 46,129 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,866 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Atlantis 2.0 (US-East, Testing) online, and how reliable is it?
Atlantis 2.0 (US-East, Testing) is up and running at the moment. About 23 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Atlantis 2.0 (US-East, Testing) located?
No region tag comes from Atlantis 2.0 (US-East, Testing), but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 76.26.69.18:28025.
Getting in
How do I join Atlantis 2.0 (US-East, Testing)?
Either enter client.connect 76.26.69.18:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.