ZONE | LOCAL TEST
Offline 77.110.126.193:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ZONE | LOCAL TEST rank against other Rust servers?
By player hours over the last seven days, ZONE | LOCAL TEST places at #11,508, within the top 52% of ranked servers.
How busy is ZONE | LOCAL TEST?
We have no live count for ZONE | LOCAL TEST right now. It was last seen 4 days 9 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on ZONE | LOCAL TEST mean?
The game's server browser reads the tags ZONE | LOCAL TEST publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ZONE | LOCAL TEST?
These Rust Population lists include ZONE | LOCAL TEST: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on ZONE | LOCAL TEST?
Its rhythm cannot be told yet: too few of ZONE | LOCAL TEST's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 10 hours ago the current world was made.
Map and rules
Which map does ZONE | LOCAL TEST run?
A procedural map, generated by the game, is in use on ZONE | LOCAL TEST.
What are the rules and settings on ZONE | LOCAL TEST?
The name tells you nothing about gather rates: ZONE | LOCAL TEST states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does ZONE | LOCAL TEST run?
Rust network protocol 2635 and build 168909 on Windows is what ZONE | LOCAL TEST uses. The protocol must match for you to join, and Steam updates it for you.
Is ZONE | LOCAL TEST online, and how reliable is it?
Offline at the moment, ZONE | LOCAL TEST was last seen 4 days 9 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. It was first seen by Rust Population on 25 October 2026.
Where is ZONE | LOCAL TEST located?
Nothing published by ZONE | LOCAL TEST states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 77.110.126.193:28015.
Getting in
How do I join ZONE | LOCAL TEST?
Either enter client.connect 77.110.126.193:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.