Rust PopulationField survey · Rust servers
Observing 51,299 players 11,732 servers 3,302 with someone on 118 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,240habitat unknownfirst seen 13 Sep 2026

Dev Server

Offline 77.169.229.66:28015 checked 22h ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#8,240
top 37%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75100:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:50 UTC4d ago 1 – running 0
Sun 18 Oct, 10:41 UTC10d ago 1 held half 6.1 days 1
Wed 14 Oct, 14:32 UTC14d ago 1 halved by day 1 3.8 days 0
Sun 11 Oct, 07:33 UTC17d ago 1 held half 3.3 days 1
Sun 4 Oct, 19:16 UTC24d ago 1 halved by day 4 6.5 days 0
Thu 1 Oct, 18:26 UTC FW27d ago 1 held half 3 days 1
Sat 26 Sep, 18:38 UTC32d ago 1 held half 5 days 1
Thu 24 Sep, 18:57 UTC34d ago 1 held half 2 days 0
Tue 15 Sep, 18:20 UTC43d ago 1 – 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Dev Server rank against other Rust servers?

Over the past week it ranks #8,240 for player hours, which puts Dev Server in the top 37% of all ranked servers.

How busy is Dev Server?

At this count Dev Server is offline, with its last sighting 22 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. The busiest hour in the last 48 was 01:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Dev Server mean?

The game's server browser reads the tags Dev Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Dev Server?

These Rust Population lists include Dev Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Dev Server?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. Half that peak held until the next wipe in 60% of its recent wipes. In those that did not hold, the fall below half came by day 2.5.

What is the wipe schedule on Dev Server?

Irregular times are when Dev Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 11 hours ago, that is how long the current world has stood.

Map and rules

Which map does Dev Server run?

The map on Dev Server is procedural, made by the game.

What are the rules and settings on Dev Server?

The name tells you nothing about gather rates: Dev Server states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Dev Server run?

Rust network protocol 2635 and build 168909 on Windows is what Dev Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Dev Server online, and how reliable is it?

Offline at the moment, Dev Server was last seen 22 hours ago. Over the last 7 full days, 13 of 168 hours were online, or 8%. On 13 September 2026, Rust Population saw it for the first time.

Where is Dev Server located?

Nothing published by Dev Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 77.169.229.66:28015.

How to join

How do I join Dev Server?

Open the console with F1 in Rust and enter client.connect 77.169.229.66:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.