RadarTest
Offline 77.20.252.163:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 6 Sep, 11:57 UTC52d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RadarTest rank against other Rust servers?
By player hours over the last seven days, RadarTest places at #14,393, within the top 66% of ranked servers.
How busy is RadarTest?
RadarTest is offline at this count; we last saw it 35 days 1 hours ago.
Tags
What do the server tags on RadarTest mean?
The game's server browser reads the tags RadarTest publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RadarTest?
RadarTest appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on RadarTest?
Its rhythm cannot be told yet: too few of RadarTest's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 52 days 12 hours ago the current world was made.
Settings
Which map does RadarTest run?
RadarTest uses a map the game generates: procedural.
What are the rules and settings on RadarTest?
No gather rate appears in the name of RadarTest. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RadarTest run?
On Windows, RadarTest runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam updates it for you.
Is RadarTest online, and how reliable is it?
Currently offline, RadarTest was last seen 35 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 September 2026.
Where is RadarTest located?
A region is not published by RadarTest. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 77.20.252.163:28015.
Getting in
How do I join RadarTest?
Either enter client.connect 77.20.252.163:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.