RadarTest
Offline 77.20.252.163:28025 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RadarTest rank against other Rust servers?
Over the past week it ranks #15,082 for player hours, which puts RadarTest in the top 69% of all ranked servers.
How busy is RadarTest?
RadarTest is offline at this count; we last saw it 35 days 7 hours ago.
Lists and tags
What do the server tags on RadarTest mean?
These are the tags RadarTest publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RadarTest?
These Rust Population lists include RadarTest: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on RadarTest?
The record holds too few of RadarTest's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 52 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does RadarTest run?
The map on RadarTest is procedural, made by the game.
What are the rules and settings on RadarTest?
No gather rate appears in the name of RadarTest. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RadarTest run?
On Windows, RadarTest runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam updates it for you.
Is RadarTest online, and how reliable is it?
We last saw RadarTest 35 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 23 September 2026, Rust Population saw it for the first time.
Where is RadarTest located?
A region is not published by RadarTest. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 77.20.252.163:28025 is where it lives.
How to join
How do I join RadarTest?
Open the console with F1 in Rust and enter client.connect 77.20.252.163:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.