[RU][PVE] Big mother family [classic]
Online 77.37.160.52:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW25d ago | 41 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [RU][PVE] Big mother family [classic] rank against other Rust servers?
Over the past week it ranks #1,093 for player hours, which puts [RU][PVE] Big mother family [classic] in the top 5% of all ranked servers.
How busy is [RU][PVE] Big mother family [classic]?
The count reads 13 players on [RU][PVE] Big mother family [classic], which has 40 slots. Averaged over seven days, it drew 8 players and reached a peak of 27. In the last 48 hours the peak hour came at 15:00 UTC, averaging 17 players.
Lists and tags
What do the server tags on [RU][PVE] Big mother family [classic] mean?
The game's server browser reads the tags [RU][PVE] Big mother family [classic] publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [RU][PVE] Big mother family [classic]?
These Rust Population lists include [RU][PVE] Big mother family [classic]: Rust servers in Europe, Community servers, field-listed, PvE servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.
Wipe notes
What does wipe day look like on [RU][PVE] Big mother family [classic]?
Across its recent wipes the busiest crowds averaged 41 players. The crowd on the latest wipe peaked 47 hours in.
What is the wipe schedule on [RU][PVE] Big mother family [classic]?
[RU][PVE] Big mother family [classic] wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 25 days 23 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [RU][PVE] Big mother family [classic] run?
The map on [RU][PVE] Big mother family [classic] is procedural, made by the game at size 5,100 from seed 1241910622. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [RU][PVE] Big mother family [classic]?
No gather rate appears in the name of [RU][PVE] Big mother family [classic]. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser lists it under Community, as a community server. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [RU][PVE] Big mother family [classic] run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [RU][PVE] Big mother family [classic]. The protocol must match for you to join, and Steam updates it for you.
Does [RU][PVE] Big mother family [classic] run smoothly?
In the last 48 hours, it averaged 59 server fps, with a low of 41. Up to 216,082 entities were present, counting buildings, deployables and everything else. The highest memory usage was 6,141 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [RU][PVE] Big mother family [classic] online, and how reliable is it?
You will find [RU][PVE] Big mother family [classic] online now. About 33 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is [RU][PVE] Big mother family [classic] located?
Nothing in the tags says where [RU][PVE] Big mother family [classic] is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 77.37.160.52:28015.
Getting in
How do I join [RU][PVE] Big mother family [classic]?
To connect directly, open Rust's console with F1 and type client.connect 77.37.160.52:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://m.vk.com/rust_pve_big_mother_family.