Local Rust Custom Map Test
Offline 77.73.135.51:28015 checked 46d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How busy is Local Rust Custom Map Test?
We have no live count for Local Rust Custom Map Test right now. It was last seen 46 days 1 hours ago.
Lists and tags
What do the server tags on Local Rust Custom Map Test mean?
What the game's server browser reads from Local Rust Custom Map Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Rust Custom Map Test?
Local Rust Custom Map Test appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Rust Custom Map Test?
Too few wipes are on record for Local Rust Custom Map Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 47 days 2 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Local Rust Custom Map Test?
No gather rate appears in the name of Local Rust Custom Map Test. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Local Rust Custom Map Test run?
Rust network protocol 2633 and build 162929 on Windows is what Local Rust Custom Map Test uses. The protocol must match for you to join, and Steam updates it for you.
Is Local Rust Custom Map Test online, and how reliable is it?
We last saw Local Rust Custom Map Test 46 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Local Rust Custom Map Test located?
No region is published by Local Rust Custom Map Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 77.73.135.51:28015.
How to join
How do I join Local Rust Custom Map Test?
To connect directly, open Rust's console with F1 and type client.connect 77.73.135.51:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.