AP1X CLASH - tournament
Online EU 77.91.89.20:27030 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 00:11 UTC, in 1d 1h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:11 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does AP1X CLASH - tournament rank against other Rust servers?
Seven-day player hours put AP1X CLASH - tournament at #15,344, or #2,569 in Europe, inside the top 69% of all ranked servers.
How busy is AP1X CLASH - tournament?
Of its 400 slots, AP1X CLASH - tournament is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on AP1X CLASH - tournament mean?
These are the tags AP1X CLASH - tournament publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp400 (Max players): The server has 400 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): Wipes happen every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include AP1X CLASH - tournament?
On Rust Population, AP1X CLASH - tournament is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.
Wipe notes
What does wipe day look like on AP1X CLASH - tournament?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on AP1X CLASH - tournament?
Its tag sets the prediction: too few of AP1X CLASH - tournament's wipes are on record to confirm the schedule. On Friday 30 October at 00:11 UTC its next wipe is due. 26 days 22 hours ago the current world was made. The tags state a weekly wipe schedule.
Settings
Which map does AP1X CLASH - tournament run?
The map on AP1X CLASH - tournament is procedural, made by the game at size 3,800 from seed 417044895. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on AP1X CLASH - tournament?
Nothing in AP1X CLASH - tournament's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does AP1X CLASH - tournament run?
On Linux, AP1X CLASH - tournament runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does AP1X CLASH - tournament run smoothly?
In the last 48 hours, it averaged 226 server fps, with a low of 187. Entities peaked at 99,300, including buildings, deployables and everything else. The highest memory usage was 2,626 MB. What players experience as lag comes from low fps and a rising entity count.
Is AP1X CLASH - tournament online, and how reliable is it?
AP1X CLASH - tournament is up and running at the moment. About 20 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is AP1X CLASH - tournament located?
By its EU tag, AP1X CLASH - tournament says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 77.91.89.20:27030.
How to join
How do I join AP1X CLASH - tournament?
To connect directly, open Rust's console with F1 and type client.connect 77.91.89.20:27030; or press Launch Rust on this page and Steam opens Rust and joins for you.