Local Dev
Offline 78.131.94.117:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Dev rank against other Rust servers?
The last seven days of player hours place Local Dev at #12,842, within the top 59% of all ranked servers.
How busy is Local Dev?
We have no live count for Local Dev right now. It was last seen 12 days 18 hours ago.
Lists and tags
What do the server tags on Local Dev mean?
What the game's server browser reads from Local Dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Dev?
On Rust Population, Local Dev is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Dev?
Its rhythm cannot be told yet: too few of Local Dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 14 days 20 hours ago.
Map and rules
Which map does Local Dev run?
The map on Local Dev is procedural, made by the game.
What are the rules and settings on Local Dev?
No gather rate appears in the name of Local Dev. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Local Dev run?
Rust network protocol 2634 and build 167781 on Windows is what Local Dev uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Dev online, and how reliable is it?
We last saw Local Dev 12 days 18 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.
Where is Local Dev located?
A region is not published by Local Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 78.131.94.117:28015.
Getting in
How do I join Local Dev?
To connect directly, open Rust's console with F1 and type client.connect 78.131.94.117:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.