Koeke's Gameserver
Offline EU 78.24.120.14:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 20:00 UTC24d ago | 3 | – | running | 1 |
| Sun 4 Oct, 10:08 UTC25d ago | 2 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Koeke's Gameserver rank against other Rust servers?
Koeke's Gameserver ranks #7,476 on seven-day player hours, #2,031 in Europe, and sits in the top 34% of all ranked servers.
How busy is Koeke's Gameserver?
At this count Koeke's Gameserver is offline, with its last sighting 30 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 4. Look at the last 48 hours and 11:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on Koeke's Gameserver mean?
These are the tags Koeke's Gameserver publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Koeke's Gameserver?
On Rust Population, Koeke's Gameserver is filed under these lists: Rust servers in Europe and Community servers, field-listed. Look for it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Koeke's Gameserver?
Averaged over recent wipes, 2 players were counted at the busiest point. 23 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Koeke's Gameserver?
Too few wipes are on record for Koeke's Gameserver to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days ago.
Settings
Which map does Koeke's Gameserver run?
A procedural map of size 3,000 from seed 1998348663, generated by the game, is in use on Koeke's Gameserver. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Koeke's Gameserver?
No gather rate appears in the name of Koeke's Gameserver. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Koeke's Gameserver run?
On Linux, Koeke's Gameserver runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Koeke's Gameserver run smoothly?
In the last 48 hours, it averaged 131 server fps, with a low of 101. The entity count reached 50,827: buildings, deployables and all other objects. The highest memory usage was 1,620 MB. Players feel lag when fps is low and the entity count climbs.
Is Koeke's Gameserver online, and how reliable is it?
Offline at the moment, Koeke's Gameserver was last seen 30 hours ago. The uptime it reports suggests a restart roughly 15 hours ago. Over the last 7 full days, 115 of 168 hours were online, or 68%. It was first seen by Rust Population on 4 October 2026.
Where is Koeke's Gameserver located?
The EU tag is how Koeke's Gameserver places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 78.24.120.14:28015.
Getting in
How do I join Koeke's Gameserver?
To connect directly, open Rust's console with F1 and type client.connect 78.24.120.14:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://www.kleemans.org/.