[WSG] Washington State Gaming
Online 78.24.205.43:3000 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 19:52 UTC20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [WSG] Washington State Gaming rank against other Rust servers?
Over the past week it ranks #15,366 for player hours, which puts [WSG] Washington State Gaming in the top 70% of all ranked servers.
How busy is [WSG] Washington State Gaming?
The count reads 0 players on [WSG] Washington State Gaming, which has 40 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [WSG] Washington State Gaming mean?
What the game's server browser reads from [WSG] Washington State Gaming is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [WSG] Washington State Gaming?
[WSG] Washington State Gaming appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on [WSG] Washington State Gaming?
The busiest point of its recent wipes averaged 1 players. Peak came 2 hours into the latest wipe.
What is the wipe schedule on [WSG] Washington State Gaming?
Too few wipes are on record for [WSG] Washington State Gaming to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 20 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does [WSG] Washington State Gaming run?
[WSG] Washington State Gaming uses a map the game generates, procedural, at size 5,000 with seed 2128749943. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [WSG] Washington State Gaming?
No gather rate appears in the name of [WSG] Washington State Gaming. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [WSG] Washington State Gaming run?
Rust network protocol 2634 and build 166652 on Windows is what [WSG] Washington State Gaming uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [WSG] Washington State Gaming run smoothly?
The last 48 hours saw an average of 82 server fps, with 60 as the lowest. Entities peaked at 150,181, including buildings, deployables and everything else. Memory use peaked at 5,992 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [WSG] Washington State Gaming online, and how reliable is it?
You will find [WSG] Washington State Gaming online now. The uptime it reports suggests a restart roughly 37 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 6 October 2026.
Where is [WSG] Washington State Gaming located?
Nothing published by [WSG] Washington State Gaming states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 78.24.205.43:3000 is where it lives.
How to join
How do I join [WSG] Washington State Gaming?
Open the console with F1 in Rust and enter client.connect 78.24.205.43:3000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/MtYpeEJHBJ.