Vanilla PvE, but...
Offline 78.29.13.139:28015 checked 6h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 16:45 UTC, in 2h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:45 UTC13d ago | 11 | – | running | 0 |
| Thu 1 Oct, 17:48 UTC FW27d ago | 9+1 queue | halved by day 4 | 14 days | 0 |
| Mon 21 Sep, 17:51 UTC37d ago | 10 | halved by day 3 | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Vanilla PvE, but... rank against other Rust servers?
The last seven days of player hours place Vanilla PvE, but... at #3,022, within the top 14% of all ranked servers.
How busy is Vanilla PvE, but...?
We have no live count for Vanilla PvE, but... right now. It was last seen 6 hours ago. Seven days of counting give an average of 1 players and a peak of 7. In the last 48 hours the peak hour came at 16:00 UTC, averaging 5 players.
Lists and tags
What do the server tags on Vanilla PvE, but... mean?
These are the tags Vanilla PvE, but... publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp13 (Max players): You can join up to 13 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Vanilla PvE, but...?
These Rust Population lists include Vanilla PvE, but...: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Vanilla PvE, but...?
Averaged over recent wipes, 10 players were counted at the busiest point. Peak came 47 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3.5 when it did not hold.
What is the wipe schedule on Vanilla PvE, but...?
The prediction follows its tag, since too few of Vanilla PvE, but...'s wipes are on record to confirm the schedule. Due on Thursday 29 October at 16:45 UTC is its next wipe. The world it runs now dates from 13 days 21 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does Vanilla PvE, but... run?
Vanilla PvE, but... uses a map the game generates, procedural, at size 4,500 with seed 27051999. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Vanilla PvE, but...?
Nothing in Vanilla PvE, but...'s name says how gather works. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Vanilla PvE, but... run?
Rust network protocol 2635 and build 168909 on Windows is what Vanilla PvE, but... uses. The protocol must match for you to join, and Steam updates it for you.
Does Vanilla PvE, but... run smoothly?
In the last 48 hours, it averaged 117 server fps, with a low of 79. Up to 137,863 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,196 MB. What players experience as lag comes from low fps and a rising entity count.
Is Vanilla PvE, but... online, and how reliable is it?
Currently offline, Vanilla PvE, but... was last seen 6 hours ago. The uptime it reports suggests a restart roughly 5 hours ago. It was up 96% of the time over the last 7 full days, 162 out of 168 hours. The first sighting by Rust Population was on 21 September 2026.
Where is Vanilla PvE, but... located?
A region is not published by Vanilla PvE, but.... What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 78.29.13.139:28015.
Getting in
How do I join Vanilla PvE, but...?
Either enter client.connect 78.29.13.139:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/khgSbbBgEW.