Rust PopulationField survey · Rust servers
Observing 82,123 players 11,826 servers 3,756 with someone on 273 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,022habitat unknownfirst seen 21 Sep 2026

Vanilla PvE, but...

Offline 78.29.13.139:28015 checked 6h ago

biweekly wipes moddedoxidepve

Measurements

Players now
1/ 13
= 1 player
8% full
7-day average
1
peak 7
Rank
#3,022
top 14%
Last wipe
13d ago
biweekly schedule
Next wipe
2h
Thu 29 Oct, 16:45 UTC
Obs. 1 · sightings

Players

AveragePeak
0246815:0022:0005:0017:0001:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020015:0022:0005:0017:0001:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:45 UTC, in 2h. Its biweekly schedule tag · low confidence

12 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
10
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

2h
Thu 29 Oct, 16:45 UTC
7d 4h
Thu 5 Nov, 19:00 UTC
FW
14d 2h
Thu 12 Nov, 16:45 UTC
28d 2h
Thu 26 Nov, 16:45 UTC
35d 4h
Thu 3 Dec, 19:00 UTC
FW
42d 2h
Thu 10 Dec, 16:45 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:45 UTC13d ago 11 – running 0
Thu 1 Oct, 17:48 UTC FW27d ago 9+1 queue halved by day 4 14 days 0
Mon 21 Sep, 17:51 UTC37d ago 10 halved by day 3 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Vanilla PvE, but... rank against other Rust servers?

The last seven days of player hours place Vanilla PvE, but... at #3,022, within the top 14% of all ranked servers.

How busy is Vanilla PvE, but...?

We have no live count for Vanilla PvE, but... right now. It was last seen 6 hours ago. Seven days of counting give an average of 1 players and a peak of 7. In the last 48 hours the peak hour came at 16:00 UTC, averaging 5 players.

Lists and tags

What do the server tags on Vanilla PvE, but... mean?

These are the tags Vanilla PvE, but... publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp13 (Max players): You can join up to 13 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Vanilla PvE, but...?

These Rust Population lists include Vanilla PvE, but...: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Vanilla PvE, but...?

Averaged over recent wipes, 10 players were counted at the busiest point. Peak came 47 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3.5 when it did not hold.

What is the wipe schedule on Vanilla PvE, but...?

The prediction follows its tag, since too few of Vanilla PvE, but...'s wipes are on record to confirm the schedule. Due on Thursday 29 October at 16:45 UTC is its next wipe. The world it runs now dates from 13 days 21 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.

Map and rules

Which map does Vanilla PvE, but... run?

Vanilla PvE, but... uses a map the game generates, procedural, at size 4,500 with seed 27051999. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Vanilla PvE, but...?

Nothing in Vanilla PvE, but...'s name says how gather works. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Vanilla PvE, but... run?

Rust network protocol 2635 and build 168909 on Windows is what Vanilla PvE, but... uses. The protocol must match for you to join, and Steam updates it for you.

Does Vanilla PvE, but... run smoothly?

In the last 48 hours, it averaged 117 server fps, with a low of 79. Up to 137,863 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,196 MB. What players experience as lag comes from low fps and a rising entity count.

Is Vanilla PvE, but... online, and how reliable is it?

Currently offline, Vanilla PvE, but... was last seen 6 hours ago. The uptime it reports suggests a restart roughly 5 hours ago. It was up 96% of the time over the last 7 full days, 162 out of 168 hours. The first sighting by Rust Population was on 21 September 2026.

Where is Vanilla PvE, but... located?

A region is not published by Vanilla PvE, but.... What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 78.29.13.139:28015.

Getting in

How do I join Vanilla PvE, but...?

Either enter client.connect 78.29.13.139:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/khgSbbBgEW.

Key to its markings

Server tags

what each one means

Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp13
Max players You can join up to 13 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.