Syktyvkar_mod
Offline 78.36.107.54:28014 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Syktyvkar_mod rank against other Rust servers?
Over the past week it ranks #15,085 for player hours, which puts Syktyvkar_mod in the top 70% of all ranked servers.
How busy is Syktyvkar_mod?
We have no live count for Syktyvkar_mod right now. It was last seen 13 days 17 hours ago.
Lists and tags
What do the server tags on Syktyvkar_mod mean?
What the game's server browser reads from Syktyvkar_mod is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Syktyvkar_mod?
On Rust Population, Syktyvkar_mod is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What is the wipe schedule on Syktyvkar_mod?
The next wipe for Syktyvkar_mod is estimated from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 15 days 15 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does Syktyvkar_mod run?
A procedural map of size 4,500 from seed 2040353777, generated by the game, is in use on Syktyvkar_mod. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Syktyvkar_mod?
The name tells you nothing about gather rates: Syktyvkar_mod states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Syktyvkar_mod run?
On Linux, Syktyvkar_mod runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is Syktyvkar_mod online, and how reliable is it?
Offline at the moment, Syktyvkar_mod was last seen 13 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 October 2026.
Where is Syktyvkar_mod located?
Nothing published by Syktyvkar_mod states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 78.36.107.54:28014 is where it lives.
How to join
How do I join Syktyvkar_mod?
Either enter client.connect 78.36.107.54:28014 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://rust-syktyvkar.ucoz.net/.