Staging Dev Server
Online 78.47.161.198:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:27 UTC12m ago | – | – | – | 0 |
| Thu 29 Oct, 11:28 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 10:27 UTC2h ago | – | – | – | 0 |
| Thu 29 Oct, 09:28 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 05:27 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 04:27 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 02:27 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 01:27 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC22h ago | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC1d ago | – | – | – | 0 |
Quick answers
Population
How does Staging Dev Server rank against other Rust servers?
The last seven days of player hours place Staging Dev Server at #15,318, within the top 69% of all ranked servers.
How busy is Staging Dev Server?
Of its 50 slots, Staging Dev Server is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Staging Dev Server mean?
These are the tags Staging Dev Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2636 (Protocol): Your game needs the same version, protocol 2636, to join; cs169635 (Build): Game build: 169635; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Staging Dev Server?
On Rust Population, Staging Dev Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on Staging Dev Server?
No wipe schedule is kept here: Staging Dev Server builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does Staging Dev Server run?
The map on Staging Dev Server is procedural, made by the game at size 3,000 from seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Staging Dev Server?
Nothing in Staging Dev Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Staging Dev Server run?
The setup is Rust network protocol 2636 and build 169635 on Linux for Staging Dev Server. Steam updates your game automatically, but you need the same protocol to join.
Does Staging Dev Server run smoothly?
The last 48 hours saw an average of 254 server fps, with 251 as the lowest. The entity count reached 45,000: buildings, deployables and all other objects. The highest memory usage was 1,518 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Staging Dev Server online, and how reliable is it?
Staging Dev Server is up and running at the moment. The uptime it reports suggests a restart roughly 30 minutes ago. It was up 32% of the time over the last 7 full days, 53 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is Staging Dev Server located?
No region is published by Staging Dev Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 78.47.161.198:28015.
Getting in
How do I join Staging Dev Server?
Either enter client.connect 78.47.161.198:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.