Testmops Staging
Online EU 78.47.21.235:29015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 00:22 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testmops Staging rank against other Rust servers?
Testmops Staging ranks #15,335 on seven-day player hours, #2,555 in Europe, and sits in the top 69% of all ranked servers.
How busy is Testmops Staging?
Of its 100 slots, Testmops Staging is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Testmops Staging mean?
These are the tags Testmops Staging publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169596 (Build): The game build is 169596; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testmops Staging?
On Rust Population, Testmops Staging is filed under these lists: Rust servers in Europe and Community servers, field-listed. Filter the server list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Testmops Staging?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Testmops Staging?
The record holds too few of Testmops Staging's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 34 days 13 hours ago the current world was made.
Map and rules
Which map does Testmops Staging run?
A procedural map of size 3,500 from seed 1660485855, generated by the game, is in use on Testmops Staging. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on Testmops Staging?
The name tells you nothing about gather rates: Testmops Staging states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Testmops Staging run?
On Linux, Testmops Staging runs Rust network protocol 2635 and build 169596. The protocol must match for you to join, and Steam updates it for you.
Does Testmops Staging run smoothly?
In the last 48 hours, it averaged 219 server fps, with a low of 185. The entity count reached 71,000: buildings, deployables and all other objects. The highest memory usage was 1,861 MB. What players experience as lag comes from low fps and a rising entity count.
Is Testmops Staging online, and how reliable is it?
You will find Testmops Staging online now. Judging by the uptime it reports, the last restart was about 7 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Testmops Staging located?
By its EU tag, Testmops Staging says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 78.47.21.235:29015.
Getting in
How do I join Testmops Staging?
Either enter client.connect 78.47.21.235:29015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/UNVRS.