[VSFF]SagullCove
Offline 78.71.217.65:28019 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 21:19 UTC40d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 13:45 UTC41d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [VSFF]SagullCove rank against other Rust servers?
Over the past week it ranks #15,140 for player hours, which puts [VSFF]SagullCove in the top 70% of all ranked servers.
How busy is [VSFF]SagullCove?
We have no live count for [VSFF]SagullCove right now. It was last seen 12 days 11 hours ago.
Lists and tags
What do the server tags on [VSFF]SagullCove mean?
These are the tags [VSFF]SagullCove publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp32 (Max players): You can join up to 32 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [VSFF]SagullCove?
[VSFF]SagullCove appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on [VSFF]SagullCove?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.
What is the wipe schedule on [VSFF]SagullCove?
No next wipe can be predicted for [VSFF]SagullCove, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 15 days 8 hours ago, that is how long the current world has stood.
Settings
Which map does [VSFF]SagullCove run?
The map on [VSFF]SagullCove is procedural, made by the game at size 5,000 from seed 186098361. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [VSFF]SagullCove?
Nothing in [VSFF]SagullCove's name says how gather works. The group limit is 8 players, which is the default. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [VSFF]SagullCove run?
Rust network protocol 2634 and build 167781 on Linux is what [VSFF]SagullCove uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is [VSFF]SagullCove online, and how reliable is it?
Currently offline, [VSFF]SagullCove was last seen 12 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is [VSFF]SagullCove located?
Nothing published by [VSFF]SagullCove states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 78.71.217.65:28019.
How to join
How do I join [VSFF]SagullCove?
To connect directly, open Rust's console with F1 and type client.connect 78.71.217.65:28019; or press Launch Rust on this page and Steam opens Rust and joins for you.