RustRearm workbench capture
Offline 79.127.134.103:28115 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:28 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustRearm workbench capture rank against other Rust servers?
By player hours over the last seven days, RustRearm workbench capture places at #12,694, within the top 57% of ranked servers.
How busy is RustRearm workbench capture?
We have no live count for RustRearm workbench capture right now. It was last seen 6 days 12 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on RustRearm workbench capture mean?
The game's server browser reads the tags RustRearm workbench capture publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168837 (Build): Game build: 168837; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustRearm workbench capture?
These Rust Population lists include RustRearm workbench capture: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustRearm workbench capture?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 14 hours into the latest wipe.
What is the wipe schedule on RustRearm workbench capture?
Its rhythm cannot be told yet: too few of RustRearm workbench capture's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustRearm workbench capture run?
The map on RustRearm workbench capture is procedural, made by the game.
What are the rules and settings on RustRearm workbench capture?
The name tells you nothing about gather rates: RustRearm workbench capture states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does RustRearm workbench capture run?
The setup is Rust network protocol 2635 and build 168837 on Windows for RustRearm workbench capture. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustRearm workbench capture online, and how reliable is it?
Offline at the moment, RustRearm workbench capture was last seen 6 days 12 hours ago. Over the last 6 full days, 2 of 144 hours were online, or 1%. On 21 October 2026, Rust Population saw it for the first time.
Where is RustRearm workbench capture located?
Nothing published by RustRearm workbench capture states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 79.127.134.103:28115.
Getting in
How do I join RustRearm workbench capture?
To connect directly, open Rust's console with F1 and type client.connect 79.127.134.103:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.