Rust PopulationField survey · Rust servers
Observing 66,925 players 11,786 servers 3,511 with someone on 190 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 27 Oct 2026

Kennel PVE: Modded

Online 79.127.200.164:28215 checked 9m ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
0123420:0004:0011:0020:0003:0011:00Wiped Tue 27 Oct, 20:35 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040020:0004:0011:0020:0003:0011:00Wiped Tue 27 Oct, 20:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Kennel PVE: Modded rank against other Rust servers?

Over the past week it ranks #15,318 for player hours, which puts Kennel PVE: Modded in the top 69% of all ranked servers.

How busy is Kennel PVE: Modded?

Kennel PVE: Modded holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Kennel PVE: Modded mean?

The game's server browser reads the tags Kennel PVE: Modded publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Kennel PVE: Modded?

These Rust Population lists include Kennel PVE: Modded: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What is the wipe schedule on Kennel PVE: Modded?

Too few wipes are on record for Kennel PVE: Modded to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 39 hours ago, that is how long the current world has stood.

Settings

Which map does Kennel PVE: Modded run?

Kennel PVE: Modded uses a map the game generates, procedural, at size 3,000 with seed 123456789. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Kennel PVE: Modded?

The name tells you nothing about gather rates: Kennel PVE: Modded states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Kennel PVE: Modded run?

Rust network protocol 2635 and build 168909 on Windows is what Kennel PVE: Modded uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Kennel PVE: Modded run smoothly?

The last 48 hours saw an average of 242 server fps, with 226 as the lowest. Up to 48,946 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,937 MB. What players experience as lag comes from low fps and a rising entity count.

Is Kennel PVE: Modded online, and how reliable is it?

Right now, Kennel PVE: Modded is online. Judging by the uptime it reports, the last restart was about 38 hours ago. The last 1 full day gave 96% uptime, with 23 of 24 hours recorded as up. On 27 October 2026, Rust Population saw it for the first time.

Where is Kennel PVE: Modded located?

Nothing published by Kennel PVE: Modded states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 79.127.200.164:28215.

Getting in

How do I join Kennel PVE: Modded?

Open the console with F1 in Rust and enter client.connect 79.127.200.164:28215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.