replays
Offline 79.165.151.88:28082 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does replays rank against other Rust servers?
The last seven days of player hours place replays at #15,885, within the top 72% of all ranked servers.
How busy is replays?
We have no live count for replays right now. It was last seen 20 days 22 hours ago.
Lists and tags
What do the server tags on replays mean?
These are the tags replays publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): Game build: 167058; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include replays?
On Rust Population, replays is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on replays?
Its rhythm cannot be told yet: too few of replays's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 20 days 22 hours ago.
Settings
Which map does replays run?
The map on replays is procedural, made by the game.
What are the rules and settings on replays?
The name tells you nothing about gather rates: replays states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does replays run?
On Windows, replays runs Rust network protocol 2634 and build 167058. Steam updates your game automatically, but you need the same protocol to join.
Is replays online, and how reliable is it?
We last saw replays 20 days 22 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 8 October 2026.
Where is replays located?
A region is not published by replays. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 79.165.151.88:28082.
Getting in
How do I join replays?
Either enter client.connect 79.165.151.88:28082 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.