Local Test Server
Offline 79.186.61.92:28015 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How busy is Local Test Server?
Local Test Server is offline at this count; we last saw it 45 days 20 hours ago.
Tags
What do the server tags on Local Test Server mean?
These are the tags Local Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test Server?
On Rust Population, Local Test Server is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Test Server?
The record holds too few of Local Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 45 days 20 hours ago.
Settings
Which map does Local Test Server run?
Local Test Server uses a map the game generates: procedural.
What are the rules and settings on Local Test Server?
The name tells you nothing about gather rates: Local Test Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Local Test Server run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Local Test Server. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test Server online, and how reliable is it?
Currently offline, Local Test Server was last seen 45 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is Local Test Server located?
Nothing published by Local Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 79.186.61.92:28015.
Getting in
How do I join Local Test Server?
Either enter client.connect 79.186.61.92:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.