Local Test Server
Offline 79.186.61.92:28015 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test Server rank against other Rust servers?
Over the past week it ranks #15,464 for player hours, which puts Local Test Server in the top – of all ranked servers.
How busy is Local Test Server?
We have no live count for Local Test Server right now. It was last seen 43 days 23 hours ago.
Tags
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Test Server?
Local Test Server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Test Server?
Its rhythm cannot be told yet: too few of Local Test Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 46 days 7 hours ago.
Map and rules
Which map does Local Test Server run?
Local Test Server uses a map the game generates: procedural.
What are the rules and settings on Local Test Server?
No gather rate appears in the name of Local Test Server. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Local Test Server run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Local Test Server. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test Server online, and how reliable is it?
We last saw Local Test Server 43 days 23 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Local Test Server located?
No region is published by Local Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 79.186.61.92:28015.
How to join
How do I join Local Test Server?
Open the console with F1 in Rust and enter client.connect 79.186.61.92:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.