Local Dev Server
Offline 8.7.245.21:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Dev Server rank against other Rust servers?
The last seven days of player hours place Local Dev Server at #13,654, within the top 62% of all ranked servers.
How busy is Local Dev Server?
We have no live count for Local Dev Server right now. It was last seen 16 days 17 hours ago.
Tags
What do the server tags on Local Dev Server mean?
The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Dev Server?
On Rust Population, Local Dev Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local Dev Server?
Its rhythm cannot be told yet: too few of Local Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 1 hours ago the current world was made.
Settings
Which map does Local Dev Server run?
The map on Local Dev Server is procedural, made by the game.
What are the rules and settings on Local Dev Server?
No gather rate appears in the name of Local Dev Server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Local Dev Server run?
The setup is Rust network protocol 2634 and build 166494 on Windows for Local Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Dev Server online, and how reliable is it?
Offline at the moment, Local Dev Server was last seen 16 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 1 October 2026, Rust Population saw it for the first time.
Where is Local Dev Server located?
A region is not published by Local Dev Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 8.7.245.21:28015.
Getting in
How do I join Local Dev Server?
Either enter client.connect 8.7.245.21:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.