<oddball
Offline 80.0.186.84:28015 checked 4h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:27 UTC2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does <oddball rank against other Rust servers?
Over the past week it ranks #7,730 for player hours, which puts <oddball in the top 35% of all ranked servers.
How busy is <oddball?
We have no live count for <oddball right now. It was last seen 4 hours ago. Seven days of counting give an average of 1 players and a peak of 1. In the last 48 hours the peak hour came at 21:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on <oddball mean?
These are the tags <oddball publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include <oddball?
These Rust Population lists include <oddball: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What does wipe day look like on <oddball?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on <oddball?
Its rhythm cannot be told yet: too few of <oddball's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days 10 hours ago.
Map and rules
Which map does <oddball run?
The map on <oddball is procedural, made by the game at size 4,500 from seed 465223350. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on <oddball?
The name tells you nothing about gather rates: <oddball states none. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does <oddball run?
The setup is Rust network protocol 2635 and build 168909 on Windows for <oddball. Your game needs the same protocol to join; Steam takes care of updating it.
Is <oddball online, and how reliable is it?
Currently offline, <oddball was last seen 4 hours ago. It was up 10% of the time over the last 7 full days, 16 out of 168 hours. It was first seen by Rust Population on 10 October 2026.
Where is <oddball located?
A region is not published by <oddball. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 80.0.186.84:28015.
How to join
How do I join <oddball?
Either enter client.connect 80.0.186.84:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.