Outpost Local Test
Offline 80.115.125.160:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:54 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 02:21 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 02:14 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 02:00 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 23:06 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:55 UTC2d ago | – | – | – | 0 |
Quick answers
Population
How does Outpost Local Test rank against other Rust servers?
Over the past week it ranks #9,068 for player hours, which puts Outpost Local Test in the top 41% of all ranked servers.
How busy is Outpost Local Test?
At this count Outpost Local Test is offline, with its last sighting 34 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 05:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Outpost Local Test mean?
These are the tags Outpost Local Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Outpost Local Test?
On Rust Population, Outpost Local Test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Outpost Local Test?
No wipe schedule is kept here: Outpost Local Test builds a fresh world every few hours, and none of those resets is a wipe.
Settings
What are the rules and settings on Outpost Local Test?
No gather rate appears in the name of Outpost Local Test. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Outpost Local Test run?
Rust network protocol 2635 and build 168909 on Windows is what Outpost Local Test uses. Steam updates your game automatically, but you need the same protocol to join.
Is Outpost Local Test online, and how reliable is it?
Offline at the moment, Outpost Local Test was last seen 34 hours ago. Over the last 2 full days, 18 of 48 hours were online, or 38%. On 26 October 2026, Rust Population saw it for the first time.
Where is Outpost Local Test located?
A region is not published by Outpost Local Test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 80.115.125.160:28015.
How to join
How do I join Outpost Local Test?
To connect directly, open Rust's console with F1 and type client.connect 80.115.125.160:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.