Dackelclub
Offline 80.140.177.235:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dackelclub rank against other Rust servers?
The last seven days of player hours place Dackelclub at #15,986, within the top 71% of all ranked servers.
How busy is Dackelclub?
Dackelclub is offline at this count; we last saw it 22 days 22 hours ago.
Lists and tags
What do the server tags on Dackelclub mean?
These are the tags Dackelclub publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp7 (Max players): The server has 7 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Dackelclub?
These Rust Population lists include Dackelclub: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Dackelclub?
Too few wipes are on record for Dackelclub to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 11 hours ago.
Settings
Which map does Dackelclub run?
Dackelclub uses a map the game generates: procedural.
What are the rules and settings on Dackelclub?
The name tells you nothing about gather rates: Dackelclub states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Dackelclub run?
Rust network protocol 2634 and build 166652 on Windows is what Dackelclub uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Dackelclub online, and how reliable is it?
We last saw Dackelclub 22 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 6 October 2026, Rust Population saw it for the first time.
Where is Dackelclub located?
A region is not published by Dackelclub. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 80.140.177.235:28015.
Getting in
How do I join Dackelclub?
To connect directly, open Rust's console with F1 and type client.connect 80.140.177.235:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.