RedLava.World | Rust
Offline EU 80.190.80.94:29015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:01 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RedLava.World | Rust rank against other Rust servers?
Seven-day player hours put RedLava.World | Rust at #15,922, or #2,502 in Europe, inside the top 72% of all ranked servers.
How busy is RedLava.World | Rust?
We have no live count for RedLava.World | Rust right now. It was last seen 20 days 10 hours ago.
Lists and tags
What do the server tags on RedLava.World | Rust mean?
The game's server browser reads the tags RedLava.World | Rust publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RedLava.World | Rust?
On Rust Population, RedLava.World | Rust is filed under these lists: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RedLava.World | Rust?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RedLava.World | Rust?
Too few wipes are on record for RedLava.World | Rust to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 20 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does RedLava.World | Rust run?
A procedural map of size 3,000 from seed 12345, generated by the game, is in use on RedLava.World | Rust. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on RedLava.World | Rust?
The name tells you nothing about gather rates: RedLava.World | Rust states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RedLava.World | Rust run?
Rust network protocol 2634 and build 167058 on Linux is what RedLava.World | Rust uses. The protocol must match for you to join, and Steam updates it for you.
Is RedLava.World | Rust online, and how reliable is it?
Currently offline, RedLava.World | Rust was last seen 20 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 7 October 2026.
Where is RedLava.World | Rust located?
The EU tag is how RedLava.World | Rust places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 80.190.80.94:29015.
How to join
How do I join RedLava.World | Rust?
Open the console with F1 in Rust and enter client.connect 80.190.80.94:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://redlava.world.