Pirate Moon | Island Journey
Online 80.242.59.111:35000 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:38 UTC FW26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC27d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pirate Moon | Island Journey rank against other Rust servers?
Over the past week it ranks #15,412 for player hours, which puts Pirate Moon | Island Journey in the top 69% of all ranked servers.
How busy is Pirate Moon | Island Journey?
Of its 10 slots, Pirate Moon | Island Journey is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Pirate Moon | Island Journey mean?
The game's server browser reads the tags Pirate Moon | Island Journey publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Pirate Moon | Island Journey?
On Rust Population, Pirate Moon | Island Journey is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Pirate Moon | Island Journey?
Across its recent wipes the busiest crowds averaged 1 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Pirate Moon | Island Journey?
The record holds too few of Pirate Moon | Island Journey's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does Pirate Moon | Island Journey run?
Pirate Moon | Island Journey uses a map the game generates, procedural, at size 4,500 with seed 12345. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on Pirate Moon | Island Journey?
The name tells you nothing about gather rates: Pirate Moon | Island Journey states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Pirate Moon | Island Journey run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Pirate Moon | Island Journey. Your game needs the same protocol to join; Steam takes care of updating it.
Does Pirate Moon | Island Journey run smoothly?
The last 48 hours saw an average of 200 server fps, with 163 as the lowest. The entity count reached 38,453: buildings, deployables and all other objects. Memory use peaked at 3,549 MB. Players feel lag when fps is low and the entity count climbs.
Is Pirate Moon | Island Journey online, and how reliable is it?
Right now, Pirate Moon | Island Journey is online. Judging by the uptime it reports, the last restart was about 5 days 11 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.
Where is Pirate Moon | Island Journey located?
No region is published by Pirate Moon | Island Journey. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 80.242.59.111:35000.
How to join
How do I join Pirate Moon | Island Journey?
Open the console with F1 in Rust and enter client.connect 80.242.59.111:35000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.