Rust PopulationField survey · Rust servers
Observing 102,237 players 11,898 servers 3,978 with someone on 329 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,778EUfirst seen 13 Sep 2026

[RU] Kalashnikov | Vanilla | Biweekly

Online EU 80.242.59.133:35400 checked 11m ago

biweekly wipes vanillaoxide

Measurements

Players now
0/ 200
0% full
7-day average
1
peak 5
Rank
#3,778
top 17% · #1386 in EU
Last wipe
27d ago
biweekly schedule
Next wipe
46m
Thu 29 Oct, 18:48 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:48 UTC, in 46m. Its biweekly schedule tag · low confidence

5
wipe-day peak
players, last three wipes

Coming wipes

46m
Thu 29 Oct, 18:48 UTC
7d 0h
Thu 5 Nov, 19:00 UTC
FW
14d 0h
Thu 12 Nov, 18:48 UTC
28d 0h
Thu 26 Nov, 18:48 UTC
35d 0h
Thu 3 Dec, 19:00 UTC
FW
42d 0h
Thu 10 Dec, 18:48 UTC

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:48 UTC FW27d ago 5 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [RU] Kalashnikov | Vanilla | Biweekly rank against other Rust servers?

Seven-day player hours put [RU] Kalashnikov | Vanilla | Biweekly at #3,778, or #1,386 in Europe, inside the top 17% of all ranked servers.

How busy is [RU] Kalashnikov | Vanilla | Biweekly?

The count reads 0 players on [RU] Kalashnikov | Vanilla | Biweekly, which has 200 slots. We counted an average of 1 players in the past week, with 5 at the busiest. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on [RU] Kalashnikov | Vanilla | Biweekly mean?

What the game's server browser reads from [RU] Kalashnikov | Vanilla | Biweekly is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): 200 slots are available; ts99 (Group limit): The team limit is 99; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [RU] Kalashnikov | Vanilla | Biweekly?

[RU] Kalashnikov | Vanilla | Biweekly appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe schedule

What does wipe day look like on [RU] Kalashnikov | Vanilla | Biweekly?

Averaged over recent wipes, 5 players were counted at the busiest point. Peak came 41 hours into the latest wipe.

What is the wipe schedule on [RU] Kalashnikov | Vanilla | Biweekly?

The prediction follows its tag, since too few of [RU] Kalashnikov | Vanilla | Biweekly's wipes are on record to confirm the schedule. Due on Thursday 29 October at 18:48 UTC is its next wipe. Counted from 27 days 23 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.

Settings

Which map does [RU] Kalashnikov | Vanilla | Biweekly run?

A procedural map of size 4,500 from seed 12345, generated by the game, is in use on [RU] Kalashnikov | Vanilla | Biweekly. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [RU] Kalashnikov | Vanilla | Biweekly?

Nothing in [RU] Kalashnikov | Vanilla | Biweekly's name says how gather works. Up to 99 players can team together. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [RU] Kalashnikov | Vanilla | Biweekly run?

On Windows, [RU] Kalashnikov | Vanilla | Biweekly runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does [RU] Kalashnikov | Vanilla | Biweekly run smoothly?

In the last 48 hours, it averaged 132 server fps, with a low of 101. The entity count reached 157,789: buildings, deployables and all other objects. Memory use peaked at 3,706 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [RU] Kalashnikov | Vanilla | Biweekly online, and how reliable is it?

[RU] Kalashnikov | Vanilla | Biweekly is up and running at the moment. The uptime it reports suggests a restart roughly 6 hours ago. It was up 93% of the time over the last 7 full days, 156 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is [RU] Kalashnikov | Vanilla | Biweekly located?

By its EU tag, [RU] Kalashnikov | Vanilla | Biweekly says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 80.242.59.133:35400.

How to join

How do I join [RU] Kalashnikov | Vanilla | Biweekly?

Open the console with F1 in Rust and enter client.connect 80.242.59.133:35400. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://kalashnikovrust.ru.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,gmvanilla,cs168909,ts99,^o

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players 200 slots are available.
ts99
Group limit The team limit is 99.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.