sran' inc. | STAGING (main)
Online 80.242.59.137:35500 checked 18m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 19:41 UTC32m ago | – | – | – | 0 |
| Thu 29 Oct, 19:28 UTC44m ago | – | – | – | 0 |
| Thu 29 Oct, 18:45 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 17:12 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 16:33 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 16:21 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 15:17 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 14:20 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 12:50 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 12:07 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 11:31 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 10:50 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 10:03 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 09:21 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 06:27 UTC13h ago | – | – | – | 0 |
| Thu 29 Oct, 05:16 UTC14h ago | – | – | – | 0 |
| Thu 29 Oct, 04:58 UTC15h ago | – | – | – | 0 |
| Thu 29 Oct, 04:22 UTC15h ago | – | – | – | 0 |
| Thu 29 Oct, 03:23 UTC16h ago | – | – | – | 0 |
| Thu 29 Oct, 02:09 UTC18h ago | – | – | – | 0 |
Quick answers
Player counts
How does sran' inc. | STAGING (main) rank against other Rust servers?
The last seven days of player hours place sran' inc. | STAGING (main) at #11,701, within the top 52% of all ranked servers.
How busy is sran' inc. | STAGING (main)?
sran' inc. | STAGING (main) holds 0 players at the moment, out of 1,000 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 07:00 UTC, averaging 1 players.
Tags
What do the server tags on sran' inc. | STAGING (main) mean?
These are the tags sran' inc. | STAGING (main) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): You can join up to 1,000 slots; ts8 (Group limit): 8 per team is the default limit; v2636 (Protocol): To join, your game must match protocol 2636; cs169679 (Build): Game build: 169679; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include sran' inc. | STAGING (main)?
These Rust Population lists include sran' inc. | STAGING (main): Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on sran' inc. | STAGING (main)?
A new world comes every few hours on sran' inc. | STAGING (main), which is why no wipe schedule is kept and those resets do not count as wipes.
Settings
Which map does sran' inc. | STAGING (main) run?
The map on sran' inc. | STAGING (main) is procedural, made by the game at size 4,500 from seed 125252. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named SRAN MAP.
What are the rules and settings on sran' inc. | STAGING (main)?
Nothing in sran' inc. | STAGING (main)'s name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does sran' inc. | STAGING (main) run?
On Windows, sran' inc. | STAGING (main) runs Rust network protocol 2636 and build 169679. Your game needs the same protocol to join; Steam takes care of updating it.
Does sran' inc. | STAGING (main) run smoothly?
It ran at 24 server fps on average over the last 48 hours, and never went below 4. Up to 10,000 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,093 MB. What players experience as lag comes from low fps and a rising entity count.
Is sran' inc. | STAGING (main) online, and how reliable is it?
sran' inc. | STAGING (main) is up and running at the moment. The uptime it reports suggests a restart roughly 45 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is sran' inc. | STAGING (main) located?
Nothing published by sran' inc. | STAGING (main) states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 80.242.59.137:35500 is where it lives.
How to join
How do I join sran' inc. | STAGING (main)?
Open the console with F1 in Rust and enter client.connect 80.242.59.137:35500. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/sran.