#MAGIC JUMP | Тестовый
Online 80.64.165.4:28018 checked 3h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:19 UTC22h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does #MAGIC JUMP | Тестовый rank against other Rust servers?
The last seven days of player hours place #MAGIC JUMP | Тестовый at #5,949, within the top 27% of all ranked servers.
How busy is #MAGIC JUMP | Тестовый?
#MAGIC JUMP | Тестовый holds 2 players at the moment, out of 10 slots. Seven days of counting give an average of 1 players and a peak of 5. Look at the last 48 hours and 15:00 UTC stands out: it averaged 4 players.
Tags
What do the server tags on #MAGIC JUMP | Тестовый mean?
These are the tags #MAGIC JUMP | Тестовый publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include #MAGIC JUMP | Тестовый?
These Rust Population lists include #MAGIC JUMP | Тестовый: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on #MAGIC JUMP | Тестовый?
Too few wipes are on record for #MAGIC JUMP | Тестовый to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 22 hours ago.
Map and rules
Which map does #MAGIC JUMP | Тестовый run?
#MAGIC JUMP | Тестовый uses a map the game generates, procedural, at size 1,500 with seed 1776753329. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on #MAGIC JUMP | Тестовый?
Nothing in #MAGIC JUMP | Тестовый's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does #MAGIC JUMP | Тестовый run?
Rust network protocol 2635 and build 168909 on Linux is what #MAGIC JUMP | Тестовый uses. Steam updates your game automatically, but you need the same protocol to join.
Does #MAGIC JUMP | Тестовый run smoothly?
The last 48 hours saw an average of 222 server fps, with 191 as the lowest. The entity count reached 14,666: buildings, deployables and all other objects. Up to 1,379 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is #MAGIC JUMP | Тестовый online, and how reliable is it?
Right now, #MAGIC JUMP | Тестовый is online. The uptime it reports suggests a restart roughly 39 minutes ago. The first sighting by Rust Population was on 27 October 2026.
Where is #MAGIC JUMP | Тестовый located?
No region tag comes from #MAGIC JUMP | Тестовый, but the name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 80.64.165.4:28018.
Getting in
How do I join #MAGIC JUMP | Тестовый?
Open the console with F1 in Rust and enter client.connect 80.64.165.4:28018. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://magicjump.store.