Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 107 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,493habitat unknownfirst seen 21 Sep 2026

RustMods.win | TEST SERVER

Offline 80.89.74.45:28015 checked 36d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,493
top 67%
Last wipe
36d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep24 Sep26 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 00:05 UTC36d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustMods.win | TEST SERVER rank against other Rust servers?

The last seven days of player hours place RustMods.win | TEST SERVER at #15,493, within the top 67% of all ranked servers.

How busy is RustMods.win | TEST SERVER?

RustMods.win | TEST SERVER is offline at this count; we last saw it 36 days 17 hours ago.

Tags

What do the server tags on RustMods.win | TEST SERVER mean?

The game's server browser reads the tags RustMods.win | TEST SERVER publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustMods.win | TEST SERVER?

These Rust Population lists include RustMods.win | TEST SERVER: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on RustMods.win | TEST SERVER?

Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on RustMods.win | TEST SERVER?

The record holds too few of RustMods.win | TEST SERVER's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 36 days 18 hours ago the current world was made.

Map and rules

Which map does RustMods.win | TEST SERVER run?

RustMods.win | TEST SERVER uses a map the game generates: procedural.

What are the rules and settings on RustMods.win | TEST SERVER?

Nothing in RustMods.win | TEST SERVER's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does RustMods.win | TEST SERVER run?

On Windows, RustMods.win | TEST SERVER runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.

Is RustMods.win | TEST SERVER online, and how reliable is it?

Offline at the moment, RustMods.win | TEST SERVER was last seen 36 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 21 September 2026.

Where is RustMods.win | TEST SERVER located?

A region is not published by RustMods.win | TEST SERVER. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 80.89.74.45:28015.

How to join

How do I join RustMods.win | TEST SERVER?

Open the console with F1 in Rust and enter client.connect 80.89.74.45:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.