Map test
Offline 80.93.118.190:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 12:28 UTC6d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:15 UTC16d ago | 2 | held half | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Map test rank against other Rust servers?
By player hours over the last seven days, Map test places at #13,729, within the top 62% of ranked servers.
How busy is Map test?
We have no live count for Map test right now. It was last seen 6 days 13 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Map test mean?
The game's server browser reads the tags Map test publishes: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Map test?
These Rust Population lists include Map test: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on Map test?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Map test?
Too few wipes are on record for Map test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 6 days 14 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Map test?
The name tells you nothing about gather rates: Map test states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Map test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Map test. The protocol must match for you to join, and Steam updates it for you.
Is Map test online, and how reliable is it?
Offline at the moment, Map test was last seen 6 days 13 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. It was first seen by Rust Population on 27 September 2026.
Where is Map test located?
No region is published by Map test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 80.93.118.190:28015.
Getting in
How do I join Map test?
Open the console with F1 in Rust and enter client.connect 80.93.118.190:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.