Rust PopulationField survey · Rust servers
Observing 98,350 players 11,893 servers 3,934 with someone on 402 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,327habitat unknownfirst seen 13 Sep 2026

JonDoughandfriends

Online 81.0.246.242:28315 checked 9m ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW27d ago 0 – running 0
Mon 14 Sep, 10:23 UTC45d ago 1 halved by day 1 17.3 days 0
Mon 14 Sep, 01:19 UTC45d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does JonDoughandfriends rank against other Rust servers?

Over the past week it ranks #15,327 for player hours, which puts JonDoughandfriends in the top 69% of all ranked servers.

How busy is JonDoughandfriends?

JonDoughandfriends holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on JonDoughandfriends mean?

What the game's server browser reads from JonDoughandfriends is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include JonDoughandfriends?

These Rust Population lists include JonDoughandfriends: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on JonDoughandfriends?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on JonDoughandfriends?

There is no next wipe to predict: JonDoughandfriends wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does JonDoughandfriends run?

The map on JonDoughandfriends is procedural, made by the game at size 5,000 from seed 2147483647. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on JonDoughandfriends?

Nothing in JonDoughandfriends's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does JonDoughandfriends run?

The setup is Rust network protocol 2635 and build 168909 on Windows for JonDoughandfriends. Your game needs the same protocol to join; Steam takes care of updating it.

Does JonDoughandfriends run smoothly?

It ran at 56 server fps on average over the last 48 hours, and never went below 28. Entities peaked at 146,395, including buildings, deployables and everything else. The highest memory usage was 4,563 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is JonDoughandfriends online, and how reliable is it?

Right now, JonDoughandfriends is online. About 6 days 20 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is JonDoughandfriends located?

Nothing published by JonDoughandfriends states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 81.0.246.242:28315.

Getting in

How do I join JonDoughandfriends?

Either enter client.connect 81.0.246.242:28315 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players You can join up to 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.