private server test
Offline 81.0.246.242:28615 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does private server test rank against other Rust servers?
By player hours over the last seven days, private server test places at #13,096, within the top 59% of ranked servers.
How busy is private server test?
We have no live count for private server test right now. It was last seen 4 days 9 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on private server test mean?
What the game's server browser reads from private server test is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^q (Premium): Joining requires Rust's premium status. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include private server test?
private server test appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on private server test?
Too few wipes are on record for private server test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does private server test run?
private server test uses a map the game generates: procedural.
What are the rules and settings on private server test?
The name tells you nothing about gather rates: private server test states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. Joining requires Rust's premium status. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does private server test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for private server test. Your game needs the same protocol to join; Steam takes care of updating it.
Is private server test online, and how reliable is it?
Offline at the moment, private server test was last seen 4 days 9 hours ago. Over the last 4 full days, 0 of 96 hours were online, or 0%. It was first seen by Rust Population on 24 October 2026.
Where is private server test located?
No region is published by private server test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 81.0.246.242:28615.
Getting in
How do I join private server test?
Either enter client.connect 81.0.246.242:28615 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. Joining requires Rust's premium status.