ppacket-test
Offline 81.108.209.47:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:22 UTC16d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ppacket-test rank against other Rust servers?
Over the past week it ranks #13,125 for player hours, which puts ppacket-test in the top 61% of all ranked servers.
How busy is ppacket-test?
ppacket-test is offline at this count; we last saw it 15 days 5 hours ago.
Tags
What do the server tags on ppacket-test mean?
The game's server browser reads the tags ppacket-test publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ppacket-test?
On Rust Population, ppacket-test is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on ppacket-test?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on ppacket-test?
The record holds too few of ppacket-test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does ppacket-test run?
The map on ppacket-test is procedural, made by the game.
What are the rules and settings on ppacket-test?
No gather rate appears in the name of ppacket-test. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does ppacket-test run?
Rust network protocol 2634 and build 167584 on Windows is what ppacket-test uses. Steam updates your game automatically, but you need the same protocol to join.
Is ppacket-test online, and how reliable is it?
We last saw ppacket-test 15 days 5 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 12 October 2026.
Where is ppacket-test located?
A region is not published by ppacket-test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 81.108.209.47:28015.
How to join
How do I join ppacket-test?
Either enter client.connect 81.108.209.47:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.