Rust PopulationField survey · Rust servers
Observing 36,116 players 11,615 servers 2,895 with someone on 67 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,767habitat unknownfirst seen 14 Sep 2026

Production-test-server

Offline 81.141.211.204:28015 checked 22d ago

monthly wipes moddedcarbon

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#13,767
top 61%
Last wipe
22d ago
monthly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

2 days
usual gap
between real wipes
29%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

Coming wipes

7d 11h
Thu 5 Nov, 19:00 UTC
FW
35d 11h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:03 UTC22d ago 1 – running 0
Sun 4 Oct, 12:11 UTC24d ago 1 – 2 days 0
Thu 1 Oct, 11:42 UTC27d ago 1 – 3 days 1
Tue 29 Sep, 17:24 UTC29d ago 1 – 1.8 days 0
Sat 26 Sep, 21:43 UTC32d ago 1 held half 2.8 days 0
Thu 17 Sep, 11:41 UTC41d ago 1 halved by day 2 9.4 days 1
Wed 16 Sep, 09:10 UTC42d ago 1 – 1.1 days 1
Wed 16 Sep, 01:02 UTC43d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Production-test-server rank against other Rust servers?

By player hours over the last seven days, Production-test-server places at #13,767, within the top 61% of ranked servers.

How busy is Production-test-server?

We have no live count for Production-test-server right now. It was last seen 22 days 18 hours ago.

Lists and tags

What do the server tags on Production-test-server mean?

What the game's server browser reads from Production-test-server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Production-test-server?

These Rust Population lists include Production-test-server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on Production-test-server?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on Production-test-server?

Production-test-server wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 22 days 19 hours ago. A monthly wipe schedule is what its tags publish.

Settings

What are the rules and settings on Production-test-server?

Nothing in Production-test-server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Production-test-server run?

The setup is Rust network protocol 2634 and build 166652 on Windows for Production-test-server. The protocol must match for you to join, and Steam updates it for you.

Is Production-test-server online, and how reliable is it?

We last saw Production-test-server 22 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 14 September 2026.

Where is Production-test-server located?

A region is not published by Production-test-server. The location a server claims is what Rust Population shows, not the place where the machine stands. 81.141.211.204:28015 is where it lives.

Getting in

How do I join Production-test-server?

Either enter client.connect 81.141.211.204:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.